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In today’s interconnected world, online education has exploded with engaging learning experiences infused with interactive digital tools, digital media, and collaborative projects designed to engage dispersed learners. These highly engaging and effective courses are not created by chance - they are created by instructional designers using a careful and systematic design process. In this education and teacher training course, part of the Instructional Design and Technology MicroMasters Program we will look at the history and evolution of online learning. You will explore traditional instructional design models and the progression of the learning design approach to creating online learning experiences. During the instructional design process, it’s important to collaborate and work with the many stakeholders involved in the planning and design, especially subject matter experts. You will explore curriculum design, collaboration and questioning techniques to create shared understandings as you develop your outline of an online course. This course is part of the Instructional Design and Technology MicroMaster’s program from UMGC. Upon completion of the program and receipt of the verified MicroMaster’s certificate, learners may then transition into the full UMGC Master’s Program in Learning Design and Technology. See the MicroMasters program page for more information.
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    What does a successful early childhood care program look like? How has a child’s brain developed at the age of 3? How does nutrition impact the future well-being of a child into adulthood? Learn the answers to these questions and more in "The Best Start in Life: Early Childhood Development for Sustainable Development". With leading experts in the field – hailing from Harvard University, New York University and UNICEF, among other institutions – we’ll explore how neuroscience, sociology, anthropology and other studies have influenced our understanding of early childhood development. This course is for: Graduate students and advanced undergraduate students in international development, teaching, nursing and medicine, and other fields who are interested in the key concepts and practices in early childhood development Teachers, healthcare professionals and other practitioners interested in the societal and biological factors impacting the children they support Sustainable development practitioners who want to understand the lifecycle of needs and support necessary to help children globally, including those who work for international aid organizations and nonprofits in the realms of poverty, nutrition and education
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      Technology, digital media and mobile access have changed how people learn. Today’s students want to be engaged and self-directed with digital content, available anytime, anywhere. This is a challenge for instructional designers as they create online learning experiences. As an instructional designer, it’s critical to understand emerging learning theories including Bloom’s taxonomy and constructivism and how they relate to the way people learn in our digitally connected world. This course, which is part of the Instructional Design and Technology MicroMasters Program, explores the evolution of learning theories from traditional Socratic methods to emerging learning sciences. Additionally, you will explore curriculum design models using performance-based assessments to create effective and engaging learning experiences. After a solid foundation of how people learn today, you will explore technology’s role in supporting and enhancing the teaching and learning process. Previous background in teaching or professional development is a plus, but not required. Join us and launch your career as an instructional designer. This course is part of the Instructional Design and Technology MicroMaster’s program from UMGC. Upon completion of the program and receipt of the verified MicroMaster’s certificate, learners may then transition into the full UMGC Master’s Program in Learning Design and Technology. See the MicroMasters program page for more information.
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        Have you ever wondered why some classroom discussions are lively and engaging and others more like painful interrogations? Why some students always have an answer ready, but others never participate? Why everybody (or nobody) laughs at a teacher’s jokes? What role multiple languages should play in classroom talk? This course gives classroom teachers at all levels and subject areas the analytic tools to answer these and more questions about classroom communication. Each lesson introduces fundamental concepts and techniques of classroom discourse analysis, developing an analytic toolkit and promoting critical reflection on pedagogical practices over five weeks.
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          How do we prepare K-12 students and learning communities to be as successful as possible? If future jobs require creativity, problem-solving, and communication, how do we teach these skills in meaningful ways? How do we bring together passionate school leaders to create systemic solutions to educational challenges? Come explore these questions and more in Design Thinking for Leading and Learning. The course is organized into three sections that combine design thinking content with real-world education examples, as well as opportunities for learners to apply concepts in their own setting. Unit 1: Meet Design Thinking. An introduction to design thinking through the perspective of designers at MIT. For the first assignment, learners will take on the role of a designer and complete a small design project. This unit serves as a foundation for upcoming work in Units 2 and 3. Unit 2: Design Thinking for Students. Examples of how and why PK-12 educators use the design thinking process to enhance student learning in their classrooms. Learners will develop a hands-on design challenge to experiment with the process in their own classrooms or workplaces Unit 3: Design Thinking for Schools. Examples of how and why PK-12 institutions and their partners use design thinking to address systemic change. Learners will develop an action plan to experiment using the design process to address a problem in their own school communities. This course has been funded by Microsoft and is part of the Microsoft K-12 Education Leadership initiative developed to provide resources to K-12 school leaders around the world as they address the unique needs of their schools in a changing educational and technology landscape. Image: Alyssa Napier and Garrett Beazley. © MIT
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            Teachers , don't miss this special opportunity to learn with four Smithsonian museums from hom e ! Register for this 14-week course and join a n online community of educators for an immersive exploration of teaching with museum objects and works of art. Museum educators will explore connections among their collections and model teaching strategies that participants can implement with their students, whether online or in the classroom. Participants will discover how to teach with museum resources to engage students in deeper thinking and support content learning across disciplines. They'll learn to use the Smithsonian Learning Lab to curate digital resource collections, and share lesson ideas among a new network of colleagues. Which Smithsonian Museums Will You Learn From? National Museum of African American History and Culture National Museum of American History National Portrait Gallery Smithsonian American Art Museum Who Should Enroll ? Teachers of all subjects and grades are welcome to register. The program content will be most readily appli cable to humanities teachers . What is Required of Participants? The course is self-paced, designed to be taken over the course of 14 weeks, with one to two hours of content assigned per week. Participants are expected to view all recorded video sessions and respond to reflection prompts using a discussion board. Participants will also be expected to create a digital resource collection using the Smithsonian Learning Lab .
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              This education course has been developed for educators and education leaders. It explores deep learning by bringing together the most up-to-date research from cognitive psychology, contemporary educational theories, and neuro-scientific perspectives. Deep learning encourages students to become creative, connected, and collaborative problem solvers; to gain knowledge and skills for lifelong learning; and to use a range of contemporary digital technologies to enhance their learning. To facilitate deep learning, teachers will learn how to employ a diverse range of powerful teaching strategies and authentic learning activities to assist students to become independent thinkers, innovative creators, and effective communicators. Throughout each module, suggested learning experiences are provided for school or system leaders who seek to engage with deep learning practices across their organisation. In this way, the course is differentiated to cater to both individual learners and to groups. This course has been funded by Microsoft and is part of the Microsoft K-12 Education Leadership initiative developed to provide resources to K-12 school leaders around the world as they address the unique needs of their schools in a changing educational and technology landscape.
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                It is easy to fall into the trap of thinking that you need to write in a complex style to express complex ideas. In fact, complex writing styles can obscure meaning and tire your readers. This short course is aimed at students at tertiary institutions, and contributors to academic publications. It will help you to articulate complex ideas with clarity and meaning. The first week of the course focuses on developing a structured writing process, appropriate for your intended readership. We discuss when to write, the importance of a golden thread, the main principles of drafting a research report, and different abstract patterns. The second week zooms in on the principles of paragraph and sentence construction. You will learn ways of writing that enhance clarity and engage your readers.
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                  Interested in earning a certificate at no cost? Enroll to audit this course, and we’ll send more information about this opportunity shortly before the course begins. Communities have always wrestled with the multiple purposes of education: to train young people for careers, vocations, and college; to prepare them for their roles as citizens; to develop habits of reflective, ethical adults; and to create a common experience in a pluralistic society while meeting the needs of individual learners. As the world changes and grows more complex, returning to these important questions of purpose can help guide schools in their growth and strategic change. To ensure our schools are effective, we need to routinely reimagine what the high school graduate of the future will need to know and be able to do. The artifact that communicates these ideas is called a graduate profile. Making explicit the capabilities, competencies, knowledge, and attitudes for secondary school graduates, and inviting key stakeholders like students and community members to be engaged in the process, can help you and your school to focus your vision of success and drive school innovation efforts. Instructor Justin Reich and the course team from the MIT Teaching Systems Lab look forward to guiding teachers, administrators, community members, and others passionate about improving secondary school in the process of designing a graduate profile. Over four weeks, you will reflect on the purpose and goals of secondary school, as well as desirable characteristics for graduates. You’ll learn how schools have benefited from a graduate profile development process and begin the process yourself.  You’ll learn more about your own context, its values and beliefs. You’ll leave the course with a shareable artifact that communicates a vision of a multi-faceted secondary school graduate. This course has been authored by one or more members of the Faculty of the Massachusetts Institute of Technology. Its educational objectives, methods, assessments, and the selection and presentation of its content are solely the responsibility of MIT.
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                    “Leading Change: Go Beyond Gamification with Gameful Learning” instructs school leaders and teachers on tools and strategies to support gameful learning in schools. Developed in partnership with Microsoft, this education course aims to transform teaching and learning at all levels through explorations of how the features that make video games great learning environments can be used in formal learning environments to increase learner engagement on a local, regional and global scale. By creating classroom learning environments that support learners’ senses of autonomy, competence and relatedness, school leaders are able to promote actively engaged and resilient learning. Gameful learning is a new way to conceive curriculum and assessment that provides concrete support for personalizing learning for every student. You will learn to design gameful learning environments and apply a systematic framework that leads to enhanced intrinsic motivation and engagement for students. This course has been funded by Microsoft and is part of the Microsoft K-12 Education Leadership initiative developed to provide resources to K-12 school leaders around the world as they address the unique needs of their schools in a changing educational and technology landscape.